Nirvalin Chronicles

Log, as of June

Note: The current quest log can be found here.

Main Quests

The Reckoning

The Council of Mages has tasked our heroes with rallying the nations in defense against an impending invasion from another plane while they work to discover more on the origin and nature of the problem. A threat looms on the horizon and the world needs to be prepared.

So far we have rallied the Knights of Lion’s Shield, Wybury, Iversten, and Pettleburg. We must continue on to greater allies!

Personal Quests

Darkness Inside

Richard faces inner struggles with his condition of semi-undeadedness. He had managed to keep his condition a secret until Guilder sensed the darkness growing in him.

Until recently, Richard Farrough’s struggle was exclusively an internal affair. However, now it appears as though something more dire is at hand, as minor undead rise about him.

Assassins

As though Richard didn’t have enough to worry about, he has been the target of an assassination attempt by the Assandsins when he was in Halden. Richard later learned from the bounty hunter Catalina that a bounty on him was issued from a source in the city Damacia.

Pirate’s Gold

Locke Raventail had feared that his portion of the gold from Glitterdale‘s mine had been lost for good when the mine’s warden ran off with the loot. However, when the dread pirate Salazar‘s attempt for revenge on Locke went sour, Locke learned that Salazar had managed to capture the warden, as well as the mine’s gold. Locke, unable to have the Pirate confide in him the location of the gold and unwilling to travel with a potential knife at his back, handed the felon over to the Knights of Lion’s Shield.

Later on in Pettleburg, Salazar returned and once again made an attempt on Locke’s life, this time with the aid of an undead monster from a new benefactor from Arcades. His plans were thwarted once again, but the pirate managed to escape this time. Locke, however, had managed to buy the favor of Catalina, Salazar’s ex-partner, who may have information that will lead to Locke’s stolen gold and Salazar.

Venturing into the Blue Lands, Catalina lead the party to a lighthouse, and managed to reveal Salazar’s secret phantom ship. The party fell into yet another ambush when they borded the ship, but this time Locke and Salazar finally had their inevitable duel to the death, mano a mano. Locke pierced the pirate’s heart, and Salazar fell to Davy Jones’ locker. Both the warden from Glitterdale’s mine and the stolen gold was found, but Locke decided he was tired of chasing the gold that was stolen from him. Or he didn’t want to sour his relations with Catalina. Either way, he passed it on to Catalina. What a doofus.

Origins

Upon seeing Xavier Duskbreaker in Arcades, Locke and Altair both remember having met him on the road while traveling through the Green Lands. In the memory, Duskbreaker had cast a spell just before the character passes out. Locke recalls waking up from that blackout in a dungeon where he fought zombies, and found a necronomicon. These memories are enough to rouse suspicion and distrust of Duskbreaker.

Altair’s Mother

Altair Teleos has searched far and wide for his long-lost mother, and recently has made a breakthrough of certain import. Using a crystal ball, Altair was still unable to discern the location of his mother. Altair now knows that his mother is somehow hidden from such magical detection, and powerful magic is the only thing that could block such a device as a crystal ball.

Side Quests

Society for Gnomish Research, Death Spore Thalids

On our way back to Pettleburg, we came across a grove of particularly sickly looking trees. Upon closer inspection, we discovered that the grove was full of man-sized walking mushrooms! The fungi exhausted deadly, ability damaging spores. Taking great care, we collected spore samples to give to the society.

Completed Quests

A Magnetic Personality

Having rallied the aid of Pettleburg for the Reckoning, the party discovered that the guard was hopelessly under equipped as the town’s blacksmith was recently robbed. The party ventured into the marshes of the Blue Lands to find the missing equipment, and discovered that a weather experiment gone wrong had summoned accidentally a lightning elemental. The thing had stolen the blacksmith’s goods with the magic of magnetism!

We destroyed the foe and reclaimed the stolen wares (as well as some of our own), and in exchange for our services, Marco the blacksmith agreed to forge any masterwork item for us, free of charge. We decided to get Richard’s horse some barding.

Silver Armor Thieves

A set of silver armor has been stolen from Alaborn’s shrine, and the priests there have asked the heroes to return the stolen armor. We know that bandits are the culprits, but their whereabouts beyond “heading along the road” were a mystery.

Weeks later, we encountered a gang of corrupted, malformed people who were once the bandits. We slew them along with a Gigas, and they had in their possession the stolen silver armor. However, the once brilliant armor had been tainted and deformed just as the bandits were. Nevertheless, Altair Teleos elected to equip the set to see what the taint might have done to it, and was subsequently imprisoned in the cursed armor.

The party implored the Council of Mages for aid, and Altair agreed to return to Arcades. On the way, the monk suffered from surreal nightmares and severe illness, and it was soon realized that he had made a psychic connection with the realm of Giardur, Kingdom of Dungeons, where he visited in his dreams. As far as could be known, the other side was not aware that Altair was aware, and had plans for him we know not what.

The mages hatched a crack-pot plan to observe Altair’s dreams and see what they might. However, Altair was unable to keep up the charade, and Giardur shut its window to him.

Mayhem and Mischief

Managed to catch the meddlesome Gremlin, but then let him go.

Bump in the Night

Saved Wybury from the Werebat menace.

Cure for the Priest

Cured Father Olean from his case of lycanthropy.

Moon Flower

Fetched the Moon Flower in exchange for Wolfs-bane.

Society for Gnomish Research, The Spirit Monger

Having “researched” the Spirit Monger, Altair checked in with one of the society’s branches to report the party’s findings.

The Hapless army

Richard started to train the would-be paladins. Although Richard could teach them how to fight, he could not teach them why to fight, thus the party sought Rossla, the most experienced paladin they know, to guide them.

Society for Gnomish Research, Angaha

We managed to pull a feather from the elusive beast. Sigfry was very pleased.

Frustrating Furniture

A college prank gone wrong causes animated office furniture to run-a-muck across the city of Arcades.

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