Cormach

Monster Scum

Description:
HUMAN FORM

Werebat ( +7HD ) CR 8
XP 4800
Human fighter 3
NE Large humanoid (human, shapechanger)
Init +1; Senses low-light vision, scent; Perception +2

DEFENSE

AC 25, touch 10, flat-footed 24 (6 armor, +1 Dex, +1 shield, +8 natural, -1 size)
hp 167 (10d10
112)
Fort +8, Ref +2, Will +3; +1 vs. fear
Defensive Abilities bravery +1

OFFENSE

Speed 30 ft.
Melee: Unarmed Strike
Ranged: mwk longbow +12 (2d6/3)
Space: 10 ft.Reach 10 ft.

STATISTICS

Str 24, Dex 13, Con 21, Int 11, Wis 14, Cha 8;
Base Atk 11; CMB 13; CMD 25
Feats: Agile Maneuvers, Cleave, Combat Reflexes, Power Attack, Weapon Focus (bastard sword)
Skills: Climb +2, Handle Animal +4, Intimidate +4, Survival +7, Swim +1
Languages: Common
SQ: armor training 1, change shape (human, hybrid, and bat; polymorph), lycanthropic empathy (bats and dire bats)

HYBRID FORM

Werebat ( +7HD ) CR 8
XP 4800
Human
NE Large humanoid (human, shapechanger)
Init +1; Senses low-light vision, scent; Perception +2

DEFENSE

AC 26, touch 10, flat-footed 25 (6 armor, +1 Dex, +10 natural, -1 size)
hp 174 (10d10
119)
Fort +8, Ref +2, Will +3; +1 vs. fear
Defensive Abilities bravery +1,; DR 10/silver;

OFFENSE

Speed: 30 ft., fly 40 ft. (average)
Melee: bite 18 (1d88 plus curse of lycanthropy), 2 claws 18 (1d68)
Space: 10 ft.Reach 10 ft.

STATISTICS

Str 26, Dex 13, Con 23, Int 11, Wis 14, Cha 8;
Base Atk 11; CMB 14; CMD 26
Feats: Agile Maneuvers, Cleave, Combat Reflexes, Power Attack, Weapon Focus (bastard sword)
Skills: Climb +3, Fly +4, Handle Animal +4, Intimidate +4, Survival +7, Swim +2; Racial Modifiers +4 Fly
Languages Common
SQ: armor training 1, change shape (human, hybrid, and bat; polymorph), lycanthropic empathy (bats and dire bats)

Bio:

They thought he was a harmless cripple (albeit an unsavory one), but in actuality was a bloodthirsty werebat who murdered three people!

Cormach

Nirvalin Chronicles A_Mike