Corruption +10; Crime +2; Economy +12; Law +8; Lore +3; Society +3
Qualities Guilds, Prosperous, Financial Center, Strategic Location, Royal Accommodations, Superstitious
Danger +10; Disadvantage Bureaucratic Nightmare, Polluted
Population 100,000 (humans, dwarves, beast folk)
Base Value 28,800 gp; Purchase Limit 190,000 gp; Spellcasting 6th
Minor Items all; Medium Items 4d4; Major Items 3d4
- Increase the Purchase Price of high quality or luxury items, such as jewelry, fine clothes or food, entertainment, weapons and all magical items purchased in the settlement by +10% due to widespread inflation.
- All financial transactions in the settlement require a successful DC 10 Diplomacy check. If the check is unsuccessful, the character has broken some settlement law, and must pay a fine of 5 GP x his character level.
- Anyone who spends at least 24 hours within the settlement suffers a -4 penalty on FORT Saves made to resist disease for as long as they remain within 5 miles of the settlement